About
The House Cup
Who will win the House Cup?
Wield Your Wand: Throughout the 9-hole quest, your team will encounter riddles, quests, and mini-challenges on the course.
Earning Points: Depending on your wizarding prowess and which path you choose, you earn points for one of the four houses: Serpents, Basilisks, Unicorns, or Wizards.
The Prize: The house with the most points at the end of the day wins the House Cup. Winning trainees can receive a magical potion gift depending on their final score.