About

The House Cup

Who will win the House Cup?

Wield Your Wand: Throughout the 9-hole quest, your team will encounter riddles, quests, and mini-challenges on the course.

Earning Points: Depending on your wizarding prowess and which path you choose, you earn points for one of the four houses: Serpents, Basilisks, Unicorns, or Wizards.

The Prize: The house with the most points at the end of the day wins the House Cup. Winning trainees can receive a magical potion gift depending on their final score.

Stay up to date

Sign-up here to receive our monthly newsletter, full of events, news and Cheshire highlights.